Progress Update

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Just some visuals of how the game is coming along.  A lot of code has been added to allow the options to set by the player, along with key binding so players can customize which keys do what. The little … Continued

Profile Accounts Complete

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The single player accounts is pretty well all done.  There is an option to have 3 local accounts that are independently managed, with the option to reset it back to defaults.  Also note that the currency is starting to work … Continued

Accounts and Profiles

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  Just a quick screenshot of where we are at.  The image shows a player selecting a single player game mode, and creating an account in a bank of slots (like the old days).  A lot has happened over January, … Continued

Wrapping up the Launcher

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I am close to being complete with the game launcher.  I am just finishing up some account creation and encryption with the account passwords.  The next step is to create the main login section in the launcher, and begin working … Continued

Controls of the Game

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  The controls page is a bit more sophisticated to understand key duplicates, but here is the general idea of the controls.  Further information can be found in the user manual.

Game Update

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I have been posting more in the Developer Log which can be found at the top of our webpage.  It is just easier to do it that way and use the site for more announcements, etc.  The progress is going … Continued

Launcher Video Options

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December 5th, 2016 Version -Designed Video Options panel —–Resolution and Custom Resolution —–Screen mode (no video, window, fullscreen) —–Gamme value (50 to 150%) —–Engine Window Alpha (for playing while monitoring) —–Color Depth (16/32) —–Camera Field of Vision —–Frames per … Continued

Game Launcher Work

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December 4th, 2016 Version -Programmed saving / loading of following options. Also programmed default settings and a few features that go along with it (i.e. if no changes were made, the Save button doesn’t show) —–Difficulty (Save / Load) … Continued

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