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General Discussion / Re: Off to a rough start?
« Last post by Garrett Swindell on January 02, 2018, 08:55:26 PM »
Hey Cracken, I am a one man team, and the project is not dead, I just have no time to post anything.  The version you explained was like a basic outline of a game with absolutely no content.  I just finished the majority of the world editor and added 350+ models so it is a hell of a lot better.

As for your input:
-The site looks dusty.  Yes it is, I try to focus most of my side time working on the game.
-The game had cryptic menus etc.  I agree, and recently attempted to fix this by removing some menus, and adding some self diagnostics to the launcher to simplify it.  These can always be easily changed.
-World editor.  It had nothing in it except hard coded objects.  This was nothing more than a compatibility test I needed to run to make sure the game properly launched.  I had some issues with schools launching the game, so I had a basic release available and it sounds like you got it.  The updated world editor is mostly populated, but we can always add more.
-Your offer of help.  I would kill for some help on modeling.  If I had a modeler, I could focus on programming.  If you are serious, hit me up at

This forum is not very active at this time as the game isn't released.  It was just a part of my basic setup.
General Discussion / Off to a rough start?
« Last post by Cracken on December 15, 2017, 01:41:48 AM »
Thought I'd take a look since the game looks interesting. Installed the game, booted it up, ran through a few cryptic menus to get it started properly and then I was greeted by, well...


I mean there were some strange ball headed people and what looked like Goku, along with a small garage, but aside from that very little. I tried to work through adding some things to the world, but it seems that all the models supplied showed the same in-game.

This sort of criticism should be taken with a grain of salt, since i'm sure this would be a full time undertaking to do it in a more timely fashion and be perfect the first try, but I was wondering, maybe there's something I could do to help?

The forums seem empty, the pages seem dusty, all relics of a once energetic but forgotten project. I know all too well what that can be like, and while i'm not exactly perfect, and hardly a great source of extra help, I'd love to help see this project come to fruition.

I've got four monitors on my machine here, a beast of a desktop, and plenty of programming, animating, and game(or simulator) creation skills that could be of use, so why not give it a shot?

Let me know if anyone is interested, at, until then I might try my hand at figuring out the "modding" aspect if possible.

- Cracken
General Discussion / The Level Editor - why?
« Last post by Garrett Swindell on April 26, 2017, 02:58:34 PM »
With the level editor, we, and the users will be able to quickly create worlds, scenarios, and situations for themselves and others.  This will allow us as a small development team quickly create scenarios, and use the world editor to create electronics.  For schools and companies, they will have a large library of parts / components to choose from to build whatever they want, including that of uploading their own model files for training and learning.

On the game side, this will allow us to create some pretty cool applications, and everyone on the development team can be creating player scenarios in parallel.

Level Editor = Electronics Building = Computer Builder = Scenario Editor
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