December 4th, 2016
-Programmed saving / loading of following options. Also programmed default settings and a few features that go along with it (i.e. if no changes were made, the Save button doesn’t show)
—–Difficulty (Save / Load)
—–Movement Speed Modifier (Save / Load)
—–Max Click Distance (Save / Load)
—–Sky Enabled + details (Save / Load)
—–Show Trees (Save / Load)
—–Day / Night Cycle (Save / Load)
—–Time (Save / Load)
—–Language (Save / Load)
—–Currency (Save / Load)
—–Age (Save / Load
I figured that I wanted to simplify the code, to make more advanced controls / systems. The game will have a parent launcher done in VB Studio which allows the user to update their settings and controls (customized controls). It will allow settings to be adjusted in the graphics / audio sections. The reason for this is due to several reports of issues launching the game and changing a setting that cannot be reverted easily without modifying the options config data file (i.e. resolution was changed, but wasn’t updating properly and user could not get back into game).
The launcher will then call three game modes (Scenario, Random, Tutorial), but I will more than likely start with one first, maybe the tutorial. This will allow us to create many more intricate details and code within each mode as the code size will be very small compared to what it is at today.
So it took a lot longer than I expected…almost 1.5 weeks to release. Sadly to say, the site was down the entire day today because I had to reconfigure the DNS settings and set the domain space. I have it all transferred now, so I hope to have a quicker website response time.
Coding is going well on the next version, we are still a little ways out, but making progress.
Also, sorry for the broken Paypal links…I can’t get any of them to work and they are of no help fixing them.
Don’t be alarmed if the site goes down for the next 24 hours. I am fixing much needed issues on the website and need to do it now.
71.92% of our website visitors are “MS” users.
2.47% are IOS
7.07% were the AD
Now that Alpha has been out and of course bugs were found, we are now working on the commercial release. At this stage we will need all of the bug testing we can get as the releases will be frequent so that we can properly test all aspects. Based upon our road map and end user feedback, here is what will be new.
-Go back and clean up the “sloppyness” of the game, and stabilize weak code. This was due to planning alpha release along with my wedding day…this kind of went bad because I cut corners to deliver for our planned alpha launch date. Now I am learning to code with a ring on.
-Game Shop to purchase parts
-Building systems from the ground up
-Ton more random scenarios
-Ton more staged scenarios
-The Lab (a place where every tech goes to experiment)
-Partnerships with companies in the business (we advertise for them by using their branding)
-Extension into IT equipment
-Software Scenarios (BIOS, Network configuration, OS install)
-Multi-level game play (you are working on a desktop computer, but remove the video card and begin tearing that down)
-More skills, that actually can do things
-Achievements (unlock in game CRS bucks by playing and completing missions and use to purchase “player” upgrades)
-Story line (you work to unlock the next level and so on, also good for teaching players how to beat the more difficult levels later)
-Implementation of basic tools (battery chargers, basic hand tools, diagnostic hardware)
-Customized scenarios (player made, player shared)
-Enable networking for multiplayer (earlier versions had an issue so it was disabled, alpha has it disabled, but I found the problem and fix this up)
Keep on providing feedback in the forum, and valuable bug testing!
After watching several players interact with the game, here are a few notes for the game play:
-In the options, you can change your movement speed, this includes when holding shift.
-In the options, you can change your pan/tilt mouse sensitivity
-If you prefer to have pan/tilt linked to different keys (like on a laptop), go into options and change your mode to “Euthemis” mode.
-In the options, you can change your base fee rate in General. If your fee is low, you will get more calls quicker, but the higher your fee, it will take longer to get a call
-Skills get exponentially more difficult to gain, its impossible to reach 100. Skills go from 1 to 100, the better skill you have, the faster the timer / countdown will go (for later releases when real time is implemented)
-If you have a catastrophic bug, simply restart the game. If restarting doesn’t help, please try running the game in “Administrator” mode. If this doesn’t work, uninstall / reinstall the game, this will clear and rebuild all of the data structures within the game.
-Store will be added later so parts can be purchased
-There are only 4 scenarios right now
-There is only 1 random scenario, but failure is random
-Training was not developed enough, it is only enough to get the controls / basic game play down. This will be broken down into libraries later (game tutorial, training, troubleshooting, hardware, software, etc).
-Difficulty has no effect on anything today, it was only coded for future use.
Hello all. I wanted to announce that I will be getting married tomorrow, and will be gone for about a week in the Great Smokey Mountains with my awesome fiance (who has been very supportive). I know we have had a lot of feedback and suggestions, and several bugs have been discovered…but once I get back I will begin to work on them.
Thank you for your support.
The release can be found under our Downloads page.
We finally added our game on Game Jolt! We would love if you (even more!) if you left a comment there .
So come on! what are you waiting? http://gamejolt.com/games/computer-repair-simulator/192735