Just cleaning up loose ends. Here is the current list:
-When placing the last component down, there is a small window that a player can click on a component and have it placed in their inventory if they time it perfectly. Temporary workaround now is that I have a random wait, so a pattern cannot be detected.
-Inventory still flashes slots when opened.
-Closed all shortcut keys that were irrelevant with the new version of the game
-Fixed main menu Intermission where a user would click to start the game, and the flashlight / thermal paste shows for a few frames.
-Fixed going from Scenario to Random where the cell phone would just keep ringing while playing
-Fixed countdown bar. When a user began performing a long task, and then cancel the Work Order / Go to Main Menu, the counter would get stuck. The only way to reset it was to restart the game, this is now fixed as I have added a watchdog.
-Structered the recently added code so it was designed to be future proof.
I spent this evening playing the game and found a handful of bugs. Once they were cleaned up, I then played the game trying to break it! I also found a handful of bugs…now they appear to be fixed.
-Fixed “pointer” crashes in between scenario modes / main menu
-Fixed a mode switch bug (between random / scenario mode)
-Fixed an issue when going from Scenario mode to Random mode where the cell phone would ring as soon as the Random mode is loaded
-Fixed some checks / balances in the scenario
-Fixed inventory flashes (when opening the inventory you would see all slots flash for a few milliseconds)
-Fixed overlapping scenarios (if you started in Random mode and right before the models begin to load, you go to the main menu and change to Scenario mode, the Random objects would still be present which created an overlap. I added some code to address this problem and I can’t replicate it anymore)
-capacitors now count towards a completed scenario
-Added a level / money indicator on the main menu
-working in full screen 1920×1200 now, may use that as default (may need to make a VB script to change it prior if having video resolution issues)
-pressing B will begin to set your electronics on fire
IC 009. US 021 023 026 036 038. G & S: video game computer software for entertainment purposes. FIRST USE: 20150222. FIRST USE IN COMMERCE: 20160100
Standard Characters Claimed
Mark Drawing Code
(4) STANDARD CHARACTER MARK
August 14, 2016
Original Filing Basis
(APPLICANT) Swindell Garrett Wade INDIVIDUAL UNITED STATES 129 Thompsonville Rd McMurray PENNSYLVANIA 15317
Type of Mark
Type of Work:
Type of Work Preregistered:
Computer Program (may include a videogame)
Preregistration Number / Date:
PRE000008898 / 2016-07-22
Computer Repair Simulator
Computer Repair Simulator
Garrett Wade Swindell. Address: 129 Thompsonville Rd, McMurray, PA, 15317, United States.
Creation of Work Began:
Date of Anticipated Completion:
Projected Date of Publication:
Authorship on Application:
Garrett Wade Swindell.
Description of Work:
Computer video game, Computer Repair Simulator to teach / enjoy tech. Purpose to educate on hardware/software. With underlying code of project, can handle detailed scenarios. Run endless scenarios for players, online/offline. Code snippets used from previous unreleased projects ie Isle of Polm, Blades of Blood. Comments the code personal thoughts during development. Uses 3D Game Studio (by Conitec) Game Engine but with A7 outdated / EOL ver. GSge now supports Lite-C, but game coded w/ C-Script. Contains functions that depend on each other over thousands lines of code, but know where everything is,can quickly find source. Chat code used from previous projects which when put side by side resemble each other (files can be presented as evidence). Code structure compared to projects I created show resemblance. Availability for online distribution.Play scenario, or answer question. Complete scenario/answer question respectively, earn money, xp. Progression brings purchasing of tools/hardware/building upgrades. Market for video game enthusiasts, engineers, hardware/software, IT teams, and educational facilities.Will incorporate sound effect files, all using .wav formats for project. Common theme Video Game/Information Technology. Created using Music Maker 17, by creating a basic sound wave, and modifying it then combining with other sounds. Garrett Swindell created / engineered sound files. No genre to sound, they are short and mimic actions taken when using video game. Sound files currently supported within the project are titled “cell_ringtone2.wav”, “snd_options_tick.wav”, “sndButton_Click.wav”, “sndCPULatch.wav”, “sndRamTab.wav”, and “sndWorkOrderDone.wav”, recorded at 129 Thompsonville Rd., McMurray, PA 15317. Folder structure resembles other projects made.Music Compositions don’t contain lyrics, only rhythmic beats/riffs by drums, guitars, bass, keyboard, piano, and violins which resemble that of classical, metal, rap, and dub-step genres. Garrett Swindell composed three (3) musical compositions for which include “All Around”, “The Best Yet”, and “Inline Sight” which were all created w/ Music Maker 17 at location 129 Thompsonville Rd., McMurray, PA 15317. No record label.All can be proved by witnesses, writings, log files, source files, and how generated.
Well we are getting extremely close to a demo release and will be making our end of September target release date of the Public Alpha Demo. Here are some things that have been worked on.
-if you lose all of your cash and it is equal or less than 0, it will reset to $500 for the demo, and add another notch to the Bankruptcy stat
-We are working on removing mission items if you cancel the mission, there was a potential threat of abuse to make in game money easily
-bug fixes with the case screws
-added new stats in game
-few other changes
Tonight I was able to do the following:
– Cleaned up graphics for the finances
– coded the gas / electric / water usage
– Added options for base fee to view scenario jobs (be careful don’t change your fee during a job too much or the BBB will sue you)
– Added more of a balance in finances so the game is a bit more competitive
– Added Mouse Sensitivity in options for mouse movement
– Added Failure Rate in options for the Random Scenario (you can control the percentage of failure), the more there are, the more money the job is worth.
We have many who signed up already to be notified of the release when it is available. If you wish to sign up, all we plan on doing is sending you an email after we upload the demo before the end of September. Until then, here are some updates:
-Fixed a lot of bugs, including a bad Frame Rate bug
-Fixed some bugs from the forum
-Began adding monthly statements for credits / debits, trying to balance the game now