Just some visuals of how the game is coming along. A lot of code has been added to allow the options to set by the player, along with key binding so players can customize which keys do what.
The little people are nothing more than “potential customer pointers” for now, they need cleaned up a bit, but they will be the clients you are working with.
A world editor has been created for the development team so that they can easily build cities / towns / scenario adding everything from roads, to buildings, to trees / plants, to computer hardware, shelves, tables, etc…The data is saved to a file which can be opened again. This will also open up the possibility of major mods to the game, allowing players to create new models and easily implementing them.
The next release will contain a mini game called “Computer Repair Simulator – Rack 42”, which will be a mini arcade game with high scores from other players around the world. The point of the game is to prepare the 42RU rack for server installation, then you must place the cage nuts, server rack rails, and then the server in the rack. You need to build as many racks as you can, but you are up against the clock. As you advance the levels will get more difficult. The point here is to prepare a fun game that incorporates teaching principles of how servers are installed in racks, while testing some of the most critical game features before moving to the next steps.
Tune in to our Twitch broadcast to watch the development!