Still There?

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Well I personally wanted things to cool off a bit, so I wasn’t posting much for the past few weeks…but there is a reason for it.  I have just completed a lot of code which runs the entire structure of the game.  I have been spending a lot of time bug fixing / revamping the entire inventory systems.  When I was done, I began adding a lot of components to the game…and I must say I am very impressed at the progress, nothing like playing your own game and getting chills watching it just flow.  I have spent the past month closing a lot of loops on the inventory structure and now am complete.  Not only was the inventory completed and bug tested the shit out of, I added some really cool systems to the game.  I actually purposely didn’t want to document the past month because I wanted to surprise myself.  I am writing about 3,000 lines of code every day and blasting through development.

Also, the game flow has been coded.  What I mean by this is that the game is playable, a user can begin game play, and continue progressing via level / skill / stats, building quality & speed as their skill thrives through the stages.  Yes it is an infinite game mode at this time, but even as the creator, I have spent about 4-5 hours playing my own game so far haha…pretty cool experience.

Demo….will be soon.

BTW, thank you for the thousands and thousands of visits, and many personal emails sent to us…this site really got started in January 2016 and our visitor count is through the roof.

G

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