A little summary of where I am at on the user modifications / shop. The entire system is built behind it so any user / developer can import an image, a model, and add some properties to the item and apply it to the game engine (the item is categorized and placed within the Computer Repair Simulator database) and this code is available now. Once in the database, the Scenario Editor will allow the user / developer to develop a scenario, whether it be building a system from the ground up, replacing / repairing hardware, diagnosing software, or just giving your friends an impossible task. In the end, you link the scenario to the world you built with the World Editor. The final scenario with all data can be played or shared with others from around the world.