Update

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Now that Alpha has been out and of course bugs were found, we are now working on the commercial release.  At this stage we will need all of the bug testing we can get as the releases will be frequent so that we can properly test all aspects.  Based upon our road map and end user feedback, here is what will be new.

-Go back and clean up the “sloppyness” of the game, and stabilize weak code.  This was due to planning alpha release along with my wedding day…this kind of went bad because I cut corners to deliver for our planned alpha launch date.  Now I am learning to code with a ring on.
-Game Shop to purchase parts
-Building systems from the ground up
-Licensing
-Ton more random scenarios
-Ton more staged scenarios
-The Lab (a place where every tech goes to experiment)
-Partnerships with companies in the business (we advertise for them by using their branding)
-Extension into IT equipment
-Software Scenarios (BIOS, Network configuration, OS install)
-Multi-level game play (you are working on a desktop computer, but remove the video card and begin tearing that down)
-More skills, that actually can do things
-Achievements (unlock in game CRS bucks by playing and completing missions and use to purchase “player” upgrades)
-Story line (you work to unlock the next level and so on, also good for teaching players how to beat the more difficult levels later)
-Implementation of basic tools (battery chargers, basic hand tools, diagnostic hardware)
-Customized scenarios (player made, player shared)
-Enable networking for multiplayer (earlier versions had an issue so it was disabled, alpha has it disabled, but I found the problem and fix this up)

 

Keep on providing feedback in the forum, and valuable bug testing!

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