We officially own Computer Repair Simulator

posted in: Uncategorized | 0

 

Word Mark COMPUTER REPAIR SIMULATOR
Goods and Services IC 009. US 021 023 026 036 038. G & S: video game computer software for entertainment purposes. FIRST USE: 20150222. FIRST USE IN COMMERCE: 20160100
Standard Characters Claimed
Mark Drawing Code (4) STANDARD CHARACTER MARK
Serial Number 87137802
Filing Date August 14, 2016
Current Basis 1A
Original Filing Basis 1A
Owner (APPLICANT) Swindell Garrett Wade INDIVIDUAL UNITED STATES 129 Thompsonville Rd McMurray PENNSYLVANIA 15317
Type of Mark TRADEMARK
Register PRINCIPAL
Live/Dead Indicator LIVE

 

Type of Work: reregistration
Type of Work Preregistered: Sound Recording
Musical Composition
Computer Program (may include a videogame)
Preregistration Number / Date: PRE000008898 / 2016-07-22
Application Title: Computer Repair Simulator
Title: Computer Repair Simulator
Copyright Claimant: Garrett Wade Swindell. Address: 129 Thompsonville Rd, McMurray, PA, 15317, United States.
Creation of Work Began: 2015-02-22 (Approximate)
Date of Anticipated Completion: 2017-12-01 (Approximate)
Projected Date of Publication: 2018-01-01 (Approximate)
Authorship on Application: Garrett Wade Swindell.
Description of Work: Computer video game, Computer Repair Simulator to teach / enjoy tech. Purpose to educate on hardware/software. With underlying code of project, can handle detailed scenarios. Run endless scenarios for players, online/offline. Code snippets used from previous unreleased projects ie Isle of Polm, Blades of Blood. Comments the code personal thoughts during development. Uses 3D Game Studio (by Conitec) Game Engine but with A7 outdated / EOL ver. GSge now supports Lite-C, but game coded w/ C-Script. Contains functions that depend on each other over thousands lines of code, but know where everything is,can quickly find source. Chat code used from previous projects which when put side by side resemble each other (files can be presented as evidence). Code structure compared to projects I created show resemblance. Availability for online distribution.Play scenario, or answer question. Complete scenario/answer question respectively, earn money, xp. Progression brings purchasing of tools/hardware/building upgrades. Market for video game enthusiasts, engineers, hardware/software, IT teams, and educational facilities.Will incorporate sound effect files, all using .wav formats for project. Common theme Video Game/Information Technology. Created using Music Maker 17, by creating a basic sound wave, and modifying it then combining with other sounds. Garrett Swindell created / engineered sound files. No genre to sound, they are short and mimic actions taken when using video game. Sound files currently supported within the project are titled “cell_ringtone2.wav”, “snd_options_tick.wav”, “sndButton_Click.wav”, “sndCPULatch.wav”, “sndRamTab.wav”, and “sndWorkOrderDone.wav”, recorded at 129 Thompsonville Rd., McMurray, PA 15317. Folder structure resembles other projects made.Music Compositions don’t contain lyrics, only rhythmic beats/riffs by drums, guitars, bass, keyboard, piano, and violins which resemble that of classical, metal, rap, and dub-step genres. Garrett Swindell composed three (3) musical compositions for which include “All Around”, “The Best Yet”, and “Inline Sight” which were all created w/ Music Maker 17 at location 129 Thompsonville Rd., McMurray, PA 15317. No record label.All can be proved by witnesses, writings, log files, source files, and how generated.
Copyright Note: C.O. correspondence.
Names: Swindell, Garrett Wade

Leave a Reply